Aetherdome
# AETHERDOME
**Hex-grid autobattler-tactics. Draft. Fuse. Position. Watch it play out.**
A round is a decision, not a puzzle. Recruit a warband from eight rival factions. Fuse triples into elites. Slot units onto a hex board where flanks, chokes, and one-tile mistakes decide who's still standing
when the timer hits zero. Then combat runs without you. You already gave your side everything it needed.
Or you didn't.
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## The loop
1. **Recruit** — Shop rotates every round. Draft across 8 factions and chase the synergies that unlock wins.
2. **Fuse** — Three of a unit become one better one. Two 2-stars become a 3-star that reshapes the arena.
3. **Position** — Where matters. Front-line eats. Back-line ranges. Flanks flank.
4. **Fight** — Real-time combat resolves in seconds. You watch, you learn, you adapt.
5. **Repeat until the dome has one champion.**
---
## What's in it right now
- 🏆 **Ranked ladder** — MMR-tracked seasons. Weekly leaderboards.
- 🏛️ **90 units across 8 factions** — Crimson · Verdant · Onyx · Mercantile · Apex · Polychrome · Tundra · Iron. Each plays differently.
- ⚔️ **Multiplayer queue** — Real players. Real time. Matches take ~10 minutes.
- 🤖 **Practice mode** — Fight bots calibrated to your skill when you're testing a build.
- 💀 **Endless survival** — One run. See how deep you can push.
- 📜 **Daily quests + weekly challenges** — Small rewards for playing your way.
- 🎮 **Play in browser. No download. No signup required.** Guest sessions save your MMR, unlocks, and match history automatically.
---
## Made for
Players who liked **Backpack Battles** but wanted deeper positioning. **TFT** players between meta patches. **Marvel Snap** enjoyers who want combat to actually happen. Anyone who thinks "just one more run"
is a sentence, not a warning.
---
## Early launch note
Aetherdome is live and playable end-to-end. Servers are dedicated, matches are real (not simulated), and multiplayer works from the first click. The game is being built in the open — report bugs in the
comments, drop feature requests, watch them ship. Devlog posts weekly.
> **Play the game in your browser above.** Ranked, multiplayer, and practice all unlock the moment your guest session lands.
| Updated | 20 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | pepwnDev |
| Genre | Strategy, Card Game |
| Made with | Godot |
| Tags | Auto Battler, deckbuilding, hexagon, Multiplayer, PvP, Singleplayer, Tactical, turned-based |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Smartphone |
| Accessibility | Interactive tutorial |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |






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